Progressive Itemization in Classic WoW
Blizzard has shared more details on itemization in WoW Classic. While items changed throughout vanilla WoW, with different stats, bugs, and appearances, WoW Classic will only include that last version of the item: 1.12.To get more news about
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While WoW Classic will be split up into six content phases, unlocking loot and content progressively, Blizzard will not be implementing a system of "progressive itemization," meaning that the stats on items will not change each patch.It’s been a lot of fun over the last couple of months to dive into the development of WoW Classic with the team, while trying to answer some of the many questions that have been posed here and elsewhere. Looking at the plans for a phased content release, unlocking dungeons and raids, and unlocking other systems, it’s clear that the aim is to create a progression experience that resembles the original arc from when WoW first launched. In thinking about what belongs in each of those phases, the team’s focus has always been on rewards.
Developers have scoured through vendor lists and treasure tables for items that were added in patches, and then attached them to the staged content unlock plan. This means that if a new item was originally added to a dungeon boss’s loot table with Ahn’Qiraj, you shouldn’t expect it to appear in WoW Classic until Phase 5, which is the phase that contains Ahn’Qiraj content.
Along the way, we’ve seen many questions asking if we’re also retracing the steps of incremental changes to individual items and their stats that may have occurred throughout original WoW. Such a plan could be called “progressive itemization.”
Here’s an example of progressive itemization. The Tier 2 warrior Helm of Wrath originally had Spirit and Agility on it, as well as critical strike chance. In Patch 1.5.0, the helm’s stat budget was changed to Stamina, Strength, and Defense, along with elemental resistances. Then in Patch 1.7.0, the amount of Defense on the helm was reduced. In Patch 1.8.0, the 5-piece set bonus that included the helm was fixed to work with Whirlwind, and in 1.9.0, it got a better look with an art update.
When new items are added to loot tables, you’re generally seeing a deliberate effort to provide catch-up gear and/or to provide new goals for players who had exhausted an existing reward structure. For example, in original WoW, items were added to give players a way to quickly prepare for Ahn’Qiraj without having to spend months in Molten Core and Blackwing Lair.
The changing of existing items in patches often illustrated the original design team responding to how players played the game. Their primary goal at the time was to make rewards more relevant and exciting. Developers realizing that Spirit probably wasn’t an ideal stat for a warrior raid set helm* was an example of this sort of change.
Many class abilities and talents evolved similarly. For example, going into Patch 1.8.0, the game designers determined that Moonkin Form would be a more compelling 31-point Balance druid talent than the original selection of Hurricane.